After destroying the table and hopefully preventing the end of the world… Our party try to process what has happened and what will happen next…
Having finally infiltrated the Vondelle’s Folly, our heroes face a climactic race against time to destroy the dangerous divination table.
In a race against Krall’s undead horde, our heroes must contend with troubles they left brewing in Tillersham.
With time slipping away, the party enter Krall’s buried tower in search of a way to stop him.
Searching for answers and with Krall’s dire threats ringing in their ears, our heroes finally encounter the mysterious figure of Ruana Witten, as the witch rises from the water…
Having found Krall, the party ask him for help to find the witch, but what will they discover along the way?
Armed with Orryn’s knowledge, a loaf of bread and an unexpected second chance, our heroes must decide on a new path.
Welcome to the No Small Rolls’ Beginner’s Guide to D&D. Can’t tell your Scimitar from your Saving Throw? Then join David, Darrel, Chris, Ben and Grace for this fun introduction to the world of ability scores, role playing and polyhedral dice.
With unrest amongst the people of Tillersham, our heroes discuss the secrets they have uncovered and plot their next dangerous steps… Time is now their enemy.
So far, so good – our favourite party of adventurers try to discover what else the mysterious Vondelle family are hiding. Some through romance, some through sneaking and some through poorly judged opportunities…